Nvidia is hiring a
GPU Graphics Performance Architect
Graphics performance team works on delivering a efficient and powerful graphics architecture every generation. The team studies graphics workloads and test out innovative HW/SW solutions on various platforms to address the inefficiencies in the current architecture. The work we do paves the path for real time rendering of some of the most complex and compute intensive visualization technique.
What you'll be doing:
Performance analysis/ bottleneck analysis of complex, high-performance GPUs.
Work on hardware models of different levels of extraction, including previous generation Silicon, performance models and emulators to find performance bottlenecks in the system.
Write micro benchmarks for competitive analysis
Work closely with the architecture and design teams to explore various innovative ways to address the bottleneck.
Influence management to pick up the best solution based on architectural tradeoffs.
Drive methodologies for improving turnaround time, finding representative data-sets and enabling performance analysis early in the product development cycle.
Develop required infrastructure including frame instrumentation using DX, performance simulators and analysis tools to find bottlenecks and explore solutions.
What we need to see:
BSEE, BSCSE, or equivalent required. MS or PhD is a plus.
3+ years of work experience with exposure to performance analysis and complex system on-chip and/or GPU architectures.
Self-motivated, innovative, persistent and passionate candidates.
Solid understanding and hands on experience with API’s like DX (DirectX) and Vulkan is a big plus.
Solid expertise on C++ is a must.
NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us. If you're creative, autonomous and love a challenge, we want to hear from you.
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